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Profile Summary

Jungmin Park / Interaction Designer

I am a designer who works with the creative-coding. I took visual communication design course at Seoul National University of Science and Technology(SEOULTECH) as a undergraduate student. And I am currently studying for my master’s degree in art&technology.

My Skills

Software Development
UI Design, VFX, Motiongraphics
Electronic Circuit

C++, C#, Python, Node.js, PHP, Redis, mongoDB, Unity3D, OpenCV, OpenGL, OpenNI, Vuforia, R, HTML5, CSS3, Javascript, JQuery, Machine Learning, Houdini, 3Ds Max, Maya, Cinema4D, Nuke, AfterFX…

Professional Experience

Morpheus Studio / 2021~Present / R&D Team
technical director

LIVE-LAB / 2017~2020 / R&D Team
software development
project management

Freelancer / 2014~Present
interaction design, media art

CJ Powercast / 2011~2014 / CG R&D Team
interactive contents development
virtual production solutions development
visual effects for film and new media

Next Visual Studio/ 2011 / FX Team
visual effects for film and drama

Macrograph / 2010 / FX Team
visual effects for film, drama and game cinematic



萬年雪 | New Romance
wireless stepper motor control app and circuit

Converting Emotion – Arko Art Center, Space Feelux
Media art project with the subject of social media data (Facebook, Twitter and blog)

Soriltgil Project | 소릿길 프로젝트 – 세종대왕 100리길
funded by Cheongju Cultural Industry Promotion Foundation GPS based sound mapping system
Weather forecast based Lighting system

Maeulmisul Art Project | 2014 마을 미술 프로젝트(MAP) – 함창
a interactive sculpture of air-barrier system
Kinect based motion recognition for the interactive music contents (Digital Gayageum) GPS based sound mapping system


Delelopment of an Unified Communication Solution
web based in-house software


Interactive Room TF for Burj Khalifa in Dubai Development of a Multi-Touch / Multi-Display Solution
for digital signage platform using Unity3D

Development of Web-Based N-Screen Presentation Solution
Personal project in Lab-day

Development of OpenVDB Plugin for Autodesk Maya
in-house software


Virtual Studio / On Set Pre-visualization – Busan Film Commission(BFC)
Development of virtual production solutions for film industry

S.M Art Exhibition – SM Entertainment
180 ° Panorama 3D Music Video

2012 Yeosu Exp : Lotte Pavilion
360 ° Circle Vision, Flocking Simulation


Development of Plugins for Computer Graphics Software


Cold Eyes | 감시자들, Film

The Spy | 스파이, Film

Diablo 3, Blizzard, Game Cinematic


Painted Skin 2 : The Resurrection | 화피2, Film, China

S.M Art Exhibition, SM Entertainment, Music Video

2012 Yeosu Expo : Lotte Pavilion, Lotte, 360° Rider Movie

Masquerade | 광해:왕이된 남자, Film


Romantic Heaven | 로멘틱 헤븐, Film

Athena : Goddess of War | 아테나 : 전쟁의 여신, SBS, TV Drama

Meet the in Laws | 위험한 상견례, Film

 Penny Pinchers | 내 여자친구는 구미호, Film

Scary Romance | 내 여자친구는 구미호, Film

The Sorcerer and the White Snake, Film, China

Wandeugi| 완득이, Film


My Girlfriends is a Gumiho | 내 여자친구는 구미호, SBS, TV Drama

HARU : Unforgettable Day in Korea, Korea Tourism Organization(KTO), Mini Drama

淸風明月, Pmang, Game Cinematic

I Am Father | 나는 아빠다, Film


A Study of Auditory Interface for Experience Space Using The Location Based System Based on the Sound Way Project GPS Sound Mapping System, CONTENTS PLUS vol.13 no.3, KOSMA, 2015

Converting Emotion – Arko Art Center, Space Feelux
Media art project with the subject of social media data (Facebook, Twitter and blog)

Culture city of  East Asia – Chungju
Interactive media art project